Drawing a Chess Piece: The
Queen
Created by Gordon Patterson
Instructor
July 7, 2006
Rhino Skills: Placing a
picture as a background in Rhino, tracing with a curve, using the revolve
command, using the array polar command, split, hide or change layer and turn
off. Split a 3d shape with a 3d shape. Rendering with materials and changing
the environment.
1. Start a new file, go with
default setting. Save as Queen etc.
If you want to choose a
different setting, type units and hit enter, the dialog box will open. The
Default setting for Model units is Millimeters. This can be changed to other
metric units or SI units like inches, feet etc.
If you change to inches it is
recommended that you also change Absolute tolerance to .001.
2. Start by finding a Profile
view (front or right side) of the chess piece that you are drawing. Below is an image that I created of a queen
that you can use. Save the image as a
bitmap or jpeg to your picture files.

3. In Rhino right click on
the Front view and drag down to Background Bitmap and over to Place.

4.
Find the picture
you saved to use and open it.

5.
Zoom out in the
front view so you can see the entire grid.
6.
Turn on snap and
snap on to the upper left corner and Stretch the image until your cursor in on
the right side of the grid. After you click you image should appear.

7. Double click on Front to
maximize that view

8. To
turn off the grid press the F7 key.
9. Change to a bright layer, for this tutorial
I will use red.
10. From the top center we
are going to trace the profile of the queen.
To do this us a control point curve.

11.
Note at the crown
the red line goes down below the profile, I do this to create the scallops in
the crown.
12.
If you are not
satisfied with your tracing you can turn on control points and move the curve
more to your liking. Make sure that you have the planner button on when you
move control points. Selecting a curve and pressing F10 will turn the control
points on, F11 will turn them off or
press escape twice to turn them off.
Note I will not move the control points in this tutorial.

13.
Turn off the
control points and revolve the curve.
You will want to revolve from the top end point with ortho on. You can activate ortho by holding down the
shift key while you move the curser after you have selected the curve. Note the
curve has been selected before starting the command.

14.
Note that the
Osnap and Planar buttons are on and with Osnap on End has been selected. You
need to grab the end point of the curve. Again I have activated Ortho by
holding down the shift key, that is why the red line which is my revolve axis
is at 90 degrees or straight up.


15.
At the End of
revolve axis command left click your mouse and the curve will become a 3d
solid.

16.
Double click on
Front to bring back all your view ports
17.
Click once in the
perspective view port and click on the gray sphere near the top right side of
the command window to shade.

Creating the scallops in the crown.
18.
First change
layers to a good contrasting color to red. I am going to use blue.
19.
Maximize the
Front view port by double clicking on it.
20.
Right click on
the ellipse and drag over to the second option ellipse by diameter.

21.
Draw an ellipse
that will be about the size and shape of the scallop in this picture.

22.
Double click on
the Front tab to bring back all four view ports.
Note
that your ellipse is on the X, Z drawing plane

23. Move the
ellipse in the right view port so that it is in the rim of the crown.
Note
hold down the shift key while you make the move.

24. Rotate the ellipse from its center in the right view. Note that Center is the only Osnap
that is on.


25. The ellipse has been
rotated 15 degrees in this tutorial; yours might not be the same.

26. Extrude the
ellipse both sides.

27. To extrude both ways
start with extrude straight, select the curve, when prompted at the command
line “Extrusion distance” type B for both sides. Note in the right view you can
see that the surface only goes through the rim of the crown.

28. Array the
extruded ellipse. Go to Transform, pull
down to Array and over to Polar. You
will need your select End or Cen in the Osnap.


29. After you have selected
the object and picked the center of the polar array, which is the end point of
the top of the curve that was used to create the queen, you will need to decide
how many items you want to end up with. I used the number 6. At angle to fill hit enter. You want to fill
or array 360 degrees.

30. Right click on
perspective and drag down to shaded display.

31. Use the split command to cut out the
scallops.

32. Select the queen first press
enter or right click the mouse.

33. To select the 6 arrayed objects click in the
upper right corner of the top or front view port and drag down to the left
corner of the same view port that you started in. this is a nice way to select
everything that the crossing window comes in contact with. Press enter when
done.

34. Double click on the perspective window.

35. Select the queen well below the green arrayed objects,
then click hide.


36. Delete everything that is left except the red curve
that you started with.

37. Fill the holes with a surface, if life is good you
should be able to do it in one step with a patch.

38. Select the very edge of the hole that you cut out and
press enter.


39. Array polar the surface that you just created.


40. Select everything and group it.
Rendering
41. Set the render to Flamingo Raytrace or
Photometric. Go to the Render tab pull
down to Current Render and over to what you want.

41. Select the main body of the queen and click on object
properties.

42. You will see a properties dialogue box. You will need to place your cursor on Object
and pull down to material.

43. Next select plug-in and click on Browse. You
will see a Material Library dialog box.

44. The queen that we started with was rendered in CAR
PAINT. I used Blue Metallic.

45. Hide the main body of the queen again and select the
scallops. You will need to ungroup the queen and scallops first.

46. Select the Scallops and put a material on them
different from what you used on the queens body.
47. Render click on the blue sphere.

48. If you want a ground plane or background etc. start by
right clicking on the blue sphere.

49. You will see a Document Properties dialogue box, click
on Environment next to Sun near the bottom of the box.

50. The Environment dialogue box will appear.

51. Click on Ground Plane.

52. Click on Material.

53. Click OK about 3 times to get back to your screen and
render.
